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The Amazing Mathematical Amusement Arcade [Paperback]

$55.99       (Free Shipping)
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  • Category: Books (Games)
  • Author:  Bolt, Brian
  • Author:  Bolt, Brian
  • ISBN-10:  0521269806
  • ISBN-10:  0521269806
  • ISBN-13:  9780521269803
  • ISBN-13:  9780521269803
  • Publisher:  Cambridge University Press
  • Publisher:  Cambridge University Press
  • Pages:  138
  • Pages:  138
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Jan-1984
  • Pub Date:  01-Jan-1984
  • SKU:  0521269806-11-MPOD
  • SKU:  0521269806-11-MPOD
  • Item ID: 101452344
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Nov 19 to Nov 21
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.
This collection of puzzles, games and activities is designed to stimulate and challenge people of all ages who enjoy puzzles with a mathematical flavour. Many of the puzzles have a long history, while others are original. The subjects vary from matchsticks to magic squares, train shunting to river crossing, and chess to calculators. The second part of the book contains a commentary giving hints and solutions.This collection of puzzles, games and activities is designed to stimulate and challenge people of all ages who enjoy puzzles with a mathematical flavour. Many of the puzzles have a long history, while others are original. The subjects vary from matchsticks to magic squares, train shunting to river crossing, and chess to calculators. The second part of the book contains a commentary giving hints and solutions.This collection of puzzles, games and activities is designed to stimulate and challenge people of all ages who enjoy puzzles with a mathematical flavour. Many of the puzzles have a long history, while others are original. The subjects vary from matchsticks to magic squares, train shunting to river crossing, and chess to calculators. The second part of the book contains a commentary giving hints and solutions.Introduction; 1. Matchstick triangles; 2. A tricky river crossing; 3. The baffled engine driver; 4. Make your own dice; 5. Map folding; 6. The ingenious milkman; 7. Pawns on a chessboard; 8. Avoid three (a game for two players); 9. Two halves make a whole; 10. Cubism; 11. Matchstick squares; 12. Curves of pursuit (a geometric construction); 13. The misguided missiles (an extension of 12); 14. Pattern; 15. The army's predicament; 16. The farmer's sheep-pens; 17. The knight's dance; 18. The railway sidings; 19. The multi-coloured cube; 20. The jealous husbands; 21. The extension lead; 22. Hex (a game for two players); 23. The square, cross and circle; 24. The M?bius band (a practical activity); 25. The economical gardener; 26. How many triangles can you se
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