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The Amazing Mathematical Amusement Arcade [Paperback]

$57.99       (Free Shipping)
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  • Category: Books (Games)
  • Author:  Bolt, Brian
  • Author:  Bolt, Brian
  • ISBN-10:  0521269806
  • ISBN-10:  0521269806
  • ISBN-13:  9780521269803
  • ISBN-13:  9780521269803
  • Publisher:  Cambridge University Press
  • Publisher:  Cambridge University Press
  • Pages:  138
  • Pages:  138
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Jan-1984
  • Pub Date:  01-Jan-1984
  • SKU:  0521269806-11-MPOD
  • SKU:  0521269806-11-MPOD
  • Item ID: 101452344
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jan 19 to Jan 21
  • Notes: Brand New Book. Order Now.
This collection of puzzles, games and activities is designed to stimulate and challenge people of all ages who enjoy puzzles with a mathematical flavour. Many of the puzzles have a long history, while others are original. The subjects vary from matchsticks to magic squares, train shunting to river crossing, and chess to calculators. The second part of the book contains a commentary giving hints and solutions.This collection of puzzles, games and activities is designed to stimulate and challenge people of all ages who enjoy puzzles with a mathematical flavour. Many of the puzzles have a long history, while others are original. The subjects vary from matchsticks to magic squares, train shunting to river crossing, and chess to calculators. The second part of the book contains a commentary giving hints and solutions.This collection of puzzles, games and activities is designed to stimulate and challenge people of all ages who enjoy puzzles with a mathematical flavour. Many of the puzzles have a long history, while others are original. The subjects vary from matchsticks to magic squares, train shunting to river crossing, and chess to calculators. The second part of the book contains a commentary giving hints and solutions.Introduction; 1. Matchstick triangles; 2. A tricky river crossing; 3. The baffled engine driver; 4. Make your own dice; 5. Map folding; 6. The ingenious milkman; 7. Pawns on a chessboard; 8. Avoid three (a game for two players); 9. Two halves make a whole; 10. Cubism; 11. Matchstick squares; 12. Curves of pursuit (a geometric construction); 13. The misguided missiles (an extension of 12); 14. Pattern; 15. The army's predicament; 16. The farmer's sheep-pens; 17. The knight's dance; 18. The railway sidings; 19. The multi-coloured cube; 20. The jealous husbands; 21. The extension lead; 22. Hex (a game for two players); 23. The square, cross and circle; 24. The M?bius band (a practical activity); 25. The economical gardener; 26. How many triangles can you sel“r
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