Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.
Level up your storytelling with award-winning experience designer, world builder, and former Disney Imagineer.
Immersive experiences and interactive exhibits are popping up all over the world, telling stories that engage our imaginations and sense of play like never before.
Exploring the parallels between video games and the world’s most exciting, innovative spaces, this sequel to the groundbreaking Immersive Storytelling for Real and Imagined Worlds explains how the same techniques that pull players into games for hours at a time can be employed to draw participants into immersive experiences. Join Margaret Kerrison as she guides our next generation of immersive storytellers on a deep dive into the creative possibilities of this new realm of storytelling. USTABLE OF CONTENTS Who Is This Book For? Dedication Foreword Introduction A Day in Disneyland What Is the Player’s Perspective? Writing in First-Person Perspective Cutscene: An Interview with Todd Martens Shared Elements Between Video Games and Immersive Experiences Cutscene: An Interview with Kathryn Yu Meaningful Consequences & Emotional Payoff