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Artificial Life and Computational Intelligence: First Australasian Conference, ACALCI 2015, Newcastle, NSW, Australia, February 5-7, 2015, Proceedings [Paperback]

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  • Category: Books (Computers)
  • ISBN-10:  3319148028
  • ISBN-10:  3319148028
  • ISBN-13:  9783319148021
  • ISBN-13:  9783319148021
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Feb-2014
  • Pub Date:  01-Feb-2014
  • SKU:  3319148028-11-SPRI
  • SKU:  3319148028-11-SPRI
  • Pages:  448
  • Pages:  448
  • Item ID: 105553979
  • List Price: $54.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Oct 10 to Oct 12
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.
This book constitutes the refereed proceedings of the First Australasian Conference on Artificial Life and Computational Intelligence, ACALCI 2015, held in Newcastle, NSW, Australia, in February 2015. The 34 revised full papers presented were carefully reviewed and selected from 63 submissions. The papers are organized in the following topical sections: philosophy and theory; game environments and methods; learning, memory and optimization; and applications and implementations.ALife Using Adaptive, Autonomous, and Individual Agent Control.- Computational Understanding and Manipulation of Symmetries.- Ontological and Computational Aspects of Economic-Environmental Modelling.- Exploring the Periphery of Knowledge by Intrinsically Motivated Systems.- On the Estimation of Convergence Times to Invariant Sets in Convex Polytopic Uncertain Systems.- A Sensor Fusion Approach to the Fault Tolerant Control of Linear Parameter Varying Systems.- Emotions and Their Effect on Cooperation Levels in N-Player Social Dilemma Games.- Agent-Based Simulation of Stakeholder Behaviour through Evolutionary Game Theory.- Evolving Cellular Automata for Maze Generation.- Point of Regard from Eye Velocity in Stereoscopic Virtual Environments Based on Intersections of Hypothesis Surfaces.- Formalising Believability and Building Believable Virtual Agents.- Gamification for Education: Designing a Pharmacy Education Game.- Sound Improves Player Performance in a Multiplayer Online Battle Arena Game.- Generic Construction of Scale-Invariantly Coarse Grained Memory.- Transgenic Evolution for Classification Tasks with HERCL.- Learning Nursery Rhymes Using Adaptive Parameter Neurodynamic Programming.- Autonomous Hypothesis Generation as an Environment Learning Mechanism for Agent Design.- Learning Options for an MDP from Demonstrations.- A Grammarless Language Generation Algorithm Based on Idiotypic Artificial Immune Networks.- Evolving Unipolar Memristor Spiking Neural Networks.- A Genetic Algorithm SlC(
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