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Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner [Paperback]

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  • Category: Books (Computers)
  • Author:  Pv, Satheesh
  • Author:  Pv, Satheesh
  • ISBN-10:  1484263952
  • ISBN-10:  1484263952
  • ISBN-13:  9781484263952
  • ISBN-13:  9781484263952
  • Publisher:  Apress
  • Publisher:  Apress
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Apr-2020
  • Pub Date:  01-Apr-2020
  • SKU:  1484263952-11-SPRI
  • SKU:  1484263952-11-SPRI
  • Pages:  165
  • Pages:  165
  • Item ID: 105226250
  • List Price: $54.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 4 business days
  • Delivery by: Oct 02 to Oct 04

Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.  

Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, youll create material, meshes, and textures.  

The last chapter brings all the concepts together by building a demo game. By the end of the book, youll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. 

What You Will Learn

  • Discover Blueprints and how to apply them in Unreal Engine 4
  • Get started with C++ programming in Unreal Engine 4
  • Apply the concepts of physics and ray-casting
  • Work with the Gameplay Framework

Who This Book Is For 

Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.

Chapter 1:  Introduction to Unreal Engine 4.- Chapter 2:  Introduction to Blueprints.- Chapter 3: C++ and Unreal Engine.- Chapter 4: Gameplay Framework.- Chapter 5: Basic Physics and Raycasting.- Chapter 6: Importing Meshes, Textures, and Creating Materials.- Chapter 7: Project: Demo Game.Satheesh Pv is a game programmer living in Mumbai, India. He started his career as a game developer in 2012 by making a first-person multiplayer game with his brother and close friend using Unreal Development Kit and created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting lĂ.
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