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Build an HTML5 Game: A Developer's Guide with CSS and JavaScript [Paperback]

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  • Category: Books
  • Author:  Bunyan, Karl
  • Author:  Bunyan, Karl
  • ISBN-10:  1593275757
  • ISBN-10:  1593275757
  • ISBN-13:  9781593275754
  • ISBN-13:  9781593275754
  • Publisher:  No Starch Press
  • Publisher:  No Starch Press
  • Pages:  224
  • Pages:  224
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Jun-2015
  • Pub Date:  01-Jun-2015
  • SKU:  1593275757-11-MPOD
  • SKU:  1593275757-11-MPOD
  • Item ID: 100169523
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Sep 26 to Sep 28
  • Notes: Brand New Book. Order Now.

If you already have even basic familiarity with HTML, CSS, and JavaScript, you're ready to learn how to build a browser-based game. InBuild an HTML5 Game, you'll use your skills to create a truly cross-platform bubble-shooter game - playable in both desktop and mobile browsers.

As you follow along with this in-depth, hands-on tutorial, you'll learn how to:

  • Send sprites zooming around the screen with JavaScript animations
  • Make things explode with a jQuery plug-in
  • Use hitboxes and geometry to detect collisions
  • Implement game logic to display levels and respond to player input
  • Convey changes in game state with animation and sound
  • Add flair to a game interface with CSS transitions and transformations
  • Gain pixel-level control over your game display with the HTML canvas
The programming starts right away in Chapter—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter's code and modify the game.

Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.

About the Author;About the Technical Reviewer;Preface;Acknowledgments;Introduction;Why Build HTML5 Games?;About This Book;Building a Game with HTML, CSS, and JavaScript;Chapter 1: Preparation and Setup;1.1 How the Game Is Played;1.2 Building the Game;1.3 Development and Testing Environment;1.4 Laying Out the Game Screen;1.5 Adding the First Scripts;1.6 Summary;1.7 Further Practice;Chapter 2: Sprite Animation Using jQuery and CSS;2.1 Principles of CSS Sprites;2.2 Animation and the Bubble Class;2.3 Summary;2.4 Further Practice;Chapter 3: Game Logic;3.1 Drawing the Game Board;3.2 Detecting Collisions;3.3 Reacting to Collisions;3.4 Summary;3.5 Further Practice;Chapter 4: Translating Game State Changes to the Display;4.1 Calculating Groups;4.2 Poppilƒ‘
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