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Building Cocoa Applications A Step by Step Guide A Step by Step Guide [Paperback]

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  • Category: Books (Computers)
  • Author:  Garfinkel, Simson, Mahoney, Michael
  • Author:  Garfinkel, Simson, Mahoney, Michael
  • ISBN-10:  0596002351
  • ISBN-10:  0596002351
  • ISBN-13:  9780596002350
  • ISBN-13:  9780596002350
  • Publisher:  O'Reilly Media
  • Publisher:  O'Reilly Media
  • Pages:  648
  • Pages:  648
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-May-2002
  • Pub Date:  01-May-2002
  • SKU:  0596002351-11-MPOD
  • SKU:  0596002351-11-MPOD
  • Item ID: 100731476
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 02 to Jul 04
  • Notes: Brand New Book. Order Now.

Cocoa is an object-oriented development environment available in Apple's Mac OS X environment. Mac OS X, a unified operating system and graphical operating environment, is the fastest growing Unix variant on the market today. Hard-core Unix programmers, developers who cut their teeth on classic Mac operating systems, and developers who cherished NeXTSTEP, the decade-old system on which today's Cocoa is based -- all are flocking to Cocoa, and they need a lot more practical information than is currently available from Apple. There is a lot to learn.Building Cocoa Applicationsis an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication and complexity that readers can put them to immediate use in their own environments.Building Cocoa Applicationstakes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved.The book is divided into four major parts:Part I introduces the Mac OS X graphical user interface (Aqua) from a developer's point of view, Cocoa developer tools (such as the Interface Builder, Project Builder,and gdb debugger), object-oriented concepts, the Objective-C language in which Cocoa is written, and the basics of Cocoa programming itself.Part II focuses on building the first complete application, Calculator, a simple four-function calculator. The chapters in this part of the book extend the application, piece by piece, by introducing such features as nibs, icons, delegatl“i

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