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Computer Graphics through Key Mathematics [Paperback]

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  • Category: Books (Computers)
  • Author:  Jones, Huw
  • Author:  Jones, Huw
  • ISBN-10:  1852334223
  • ISBN-10:  1852334223
  • ISBN-13:  9781852334222
  • ISBN-13:  9781852334222
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Apr-2001
  • Pub Date:  01-Apr-2001
  • Pages:  343
  • Pages:  343
  • SKU:  1852334223-11-SPRI
  • SKU:  1852334223-11-SPRI
  • Item ID: 100176490
  • List Price: $99.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jan 22 to Jan 24
  • Notes: Brand New Book. Order Now.
This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills of ow to do'things. The author discusses those aspects of mathematics that relate to the computer synthesis of images, and so gives users a better understanding of the limitations of computer graphics systems. Users of computer graphics who have no formal training and wish to understand the essential foundations of computer graphics systems will find this book very useful, as will mathematicians who want to understand how their subject is used in computer image synthesis. 'Computer Graphics through Key Mathematics introduces the mathematics thatsupport computer graphics on a'need to know' basis. Its approach means you don't have to do advancedmathematical manipulation in order tounderstand the capabilities, scope and limitations of the computergraphics systems that create impressive images.The book is written in a clear, easy-to-understand way and is aimed at allthose who have missed out on an extended mathematical education but whoare studying or working in areas where computer graphics or 3D designplays an vital part.All those who have no formal training but who want to understand thefoundations of computer graphics systems should read this book, as shouldmathematicians who want to understand how their subject is used incomputer image synthesis.1 The Processes of Computer Graphics.- Object Model Building.- Depiction of Models.- Conclusion.- 2 Numbers, Counting and Measuring.- Natural Numbers.- Integers.- Rational Numbers.- Real Numbers.- Complex Numbers.- Representations of Number.- The Computer Representation of Number.- Boolean Algebra.- Summary.- 3 Coordinates and Dimension: Representations of Space and Colour.- Cartesian Coordinates.- Defining Space by Equations and Inequalities.- Angles.- Trigonometry and Polar Coordinates.- Dimension.- Coordinate Systems in Three Dimensions.- Colour and its Representalóú
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