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Design, User Experience, and Usability: Design for Contemporary Technological E [Paperback]

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  • Category: Books (Computers)
  • ISBN-10:  3030782263
  • ISBN-10:  3030782263
  • ISBN-13:  9783030782269
  • ISBN-13:  9783030782269
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Apr-2021
  • Pub Date:  01-Apr-2021
  • SKU:  3030782263-11-SPRI
  • SKU:  3030782263-11-SPRI
  • Pages:  588
  • Pages:  588
  • Item ID: 105239402
  • List Price: $129.99
  • Seller: ShopSpell
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This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part III are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies.

 


Hybrid Teaching Application and Exploration in the Mobile Media EraTaking the Interactive Animation Course as an Example.-  Effects of Visual Cue Design and Gender Differences on Wayfinding using Mobile Devices.- Can I talk to Mickey Mouse Through my Phone? Childrens Understanding of the Functions of Mobile Phones.- Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture.- The Influence of Icons on the Visual Search Performance of APP List Menu.- Usability Assessment of the XiaoAi Touch Screen Speaker.- Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-based Mobile Systems in the Wild .- Designing the Security Enhancement Features in the Future Headphone Experience.- Usability Assessment of the OSMO Pocket Mini Sport Video Camera and Improvement Plan .- The Design of a Mobile App to Promote Young People's Digital Financial Literacy.- User Experience in Augmented Reality: A Holistic Evaluation lƒ,
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