Foreword
Acknowledgements
Innovation
1. Review and New Approach
2. Artist/Actor
3. Dont Be Ordinary
4. Sketcher
5. Plus or Minus
6. Mood Symbols
7. Breaking the Constraint Barrier
8. The Agony and the Ecstasy
9. Making All Parts Work Together to Shape a Gesture
10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality)
11. Pure Performance
12. Different Concepts
13. A Time for This and a Time for That
14. Look to This Day
15. Entertainment
16. Follow-Up Department
17. Entertainment II
18. Playing to the Balcony
Drawing
19. A Sack of Flour
20. Pantomime (Drawing) Preparation
21. That Darned Neck
22. Crayolas?
23. Hands (Those Darned?)
24. Plight of a Gesture
25. Concepts for Drawing
26. Drawing Appropriate Gestures for Your Characters
27. Drawings Aint Just Drawing
28. The Importance of Sketching
29. Getting Emotionally Involved
30. Gesture Further Pursued
31. Caricature
32. Perspective
33. Have Something to Say and Keep It Simple
34. Keeping Flexibility in Your Drawing
35. Seeing and Drawing the Figure in Space
36. Dont Let the Facts Get in the Way of a Good Drawing
37. Hey, Look at Me & Look at Me!
38. Learn Frlƒ,