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Dungeons Dragons: Dungeon Club: Time to Party: A Graphic Novel [Hardcover]

$20.99     $24.99    16% Off      (Free Shipping)
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  • Category: Books (Juvenile Fiction)
  • Author:  Ostertag, Molly Knox
  • Author:  Ostertag, Molly Knox
  • ISBN-10:  0063039265
  • ISBN-10:  0063039265
  • ISBN-13:  9780063039261
  • ISBN-13:  9780063039261
  • Publisher:  HarperAlley
  • Publisher:  HarperAlley
  • Pages:  208
  • Pages:  208
  • Binding:  Hardcover
  • Binding:  Hardcover
  • SKU:  0063039265-11-MING
  • SKU:  0063039265-11-MING
  • Item ID: 107024396
  • List Price: $24.99
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Sep 29 to Oct 01
  • Notes: Brand New Book. Order Now.

The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you byNew York Timesbestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.

Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. She’s always felt at home in her game, but now—with new members and new plotlines—her world has gotten more complicated than ever.

It doesn’t help when Olivia’s older sister, Lu, comes home from college and brushes off all Olivia’s hard work, telling her to get real. A seed of doubt is planted, and suddenly the colorful world of her game starts to fade around her. Will Olivia be able to keep everything from changing, or will the party fall apart?

Praise forDungeons & Dragons: Dungeon Club: Roll Call

“An absolutely wonderful story that exemplifies the joys, challenges, and lifelong memories forged between friends in the creative furnace of roleplaying games. The vibrant, energetic art further elevates the beautiful dichotomy between epic, fantasy adventures and finding one's place in those awkward teenage years. I couldn't help but see much of myself and my own youth in parts of each character as they find their companions in real life through their imaginary adventures, and the sense of unparalleled bonding one finds within a good game group resonates deeply throughout this story. I absolutely loved it.” —Matthew Mercer, creator of Critical Role

“The power D&D has to help you explore and express yourself is on full display in this lovely story of friendship and growing up.  —Kat Leyh, author ofSnapdragon

“Perfectly captures the magic when the world you create with your friends becomes l“*

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