In the grungy, punk-inflected world K. Wroten creates, a cast of disaffected young characters struggle to find their purpose in life. Faced with a dying Earth and numbingly useless jobs, protagonists Ellis and Dr. Otis Heck invent an immersive virtual reality game, Eden II. But when Heck betrays Ellis and sells the game to a mysterious corporation, the lines between fantasy and reality begin to blur. As each chapter highlights a new character in the ensemble, the games impact grows as the world becomes consumed by fantasy.A blistering critique of digital media and a kaleidoscopic depiction of consumer culture, K. Wrotens latest is the perfect combination of dystopic terror and blisteringly funny critique of capitalism, consumerism, modern daily life and media culture. Sharply drawn and wickedly told, An ambitious, skillfully crafted satire of art, philosophy, and modern ennui. Wroten deliver[s] a monumental work that offers vital youth insight and social commentary in a swirling fever dream of artistic expression. A blistering critique of digital media and a kaleidoscopic depiction of consumer culture, An intimidating work that dives deep into the philosophy and quantum mechanics of existence. ... K. Wrotens cynical and tender warning about selling art out repays the work you put into it. Ambitious [and] sprawling, Wroten's unique mash-up of speculative sci-fi, virtual reality metafiction, and coming of age narratives speaks to a youth culture I?absolutely