Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory. These games trace their roots to educational war games and teaching aids. This volume goes further and takes a deeper dive into why they are such effective tools for learning, imagination, and identity development. This volume offers a multidisciplinary analysis that draws on philosophy, history, psychology, and critical pedagogy. Contributors examine how analog role-playing games intersect with educational theories such as constructivism, pragmatism, and experiential learning and explore classroom and nontraditional learning contexts. The rich insights position analog role-playing games as rich sites for identity exploration, deliberation, and transformative practice. Rather than simply advocating for gamification or offering how-to guides, this book critically interrogates how these games work, what they offer learners, and what pedagogical challenges they help us address. It is a valuable resource for educators, game scholars, and instructional designers interested in leveraging narrative, collaboration, and play for powerful learning experiences.
Introduction,?Part I - Wisdom Check: Pedagogy and Theory,?Chapter 1 -?Teaching?Rolls: The Practice of Teaching and Game Mastering Through the Lens of John Dewey,?Chapter 2 -?We Are Playing in a Material World: Thinking and Learning Through the Physical Objects of Tabletop Role-playing Games,?Chapter 3 -?From Diverse Roots to Dual Classing: Crystallizing The Role of Tabletop Role-playing Games in Education, With Examples from Corporate Learning & Development,?Chapter 4 -?Edu-larp: The Proml#Ÿ