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Farming Simulator Modding with Blender: A Step-by-step Guide to Creating, Optimizing and Publishing Mods [Paperback]

$64.99       (Free Shipping)
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  • Category: Books (Computers)
  • Author:  van Gumster, Jason, Maurus, Stefan
  • Author:  van Gumster, Jason, Maurus, Stefan
  • ISBN-10:  1032639695
  • ISBN-10:  1032639695
  • ISBN-13:  9781032639697
  • ISBN-13:  9781032639697
  • Publisher:  CRC Press
  • Publisher:  CRC Press
  • Pages:  300
  • Pages:  300
  • Binding:  Paperback
  • Binding:  Paperback
  • SKU:  1032639695-11-MPOD
  • SKU:  1032639695-11-MPOD
  • Item ID: 107084154
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Oct 15 to Oct 17
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.

This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.

Foreword. 1. Introduction to Farming Simulator Modding. 2. Working with Blender. 3. Defining Surface Materials. 4. Preparing Your Hierarchy and Setting Up Pivots. 5. Creating Physics Components and Function Nodes.?6. Setting Up ModDesc-XML and Vehicle-XML.?7. Implementing Vehicle Functions. 8. Animating Your Vehicle. 9. Adding Extra Vehicle Features. 10. Creating Merge Groups. 11. Building Level of Detail (LOD) Meshes. 12. Constructing Hydraulic Hoses. 13. Generating Icons. 14.? Tips and Tricks for Testing Your Vehicle In-Game. 15. Publishing Your Mod. 16.?Appendix Code/File Examples

This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.

The book begins with a basic introduction in Blender before showing you how to prepare your hierarchy and set up pivots. Youll then learn to create physics components and how to set up your ModDesc and Vehicle XML files. The book then covers all you need to know about implementing vehicle functions before applying LOD meshes ahead of testing and finally publishing your mod on the official GIANTS ModHub.

This book will appeal to all Farming Simulator modders, as well as those looking to learn game development concepts within Blender.

Jason van Gumster does a lot of things. Mostly he makes stuff up. He writes, animates, and occasionally teaches. He has heavy entrepreneurial tendencies that run nearly as deep as his creative ones, so he has a constant fascination with producing creative content with as much control andló2

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