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Game AI Uncovered: Volume Three [Hardcover]

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  • Category: Books (Computers)
  • ISBN-10:  1032532572
  • ISBN-10:  1032532572
  • ISBN-13:  9781032532578
  • ISBN-13:  9781032532578
  • Publisher:  CRC Press
  • Publisher:  CRC Press
  • Pages:  246
  • Pages:  246
  • Binding:  Hardcover
  • Binding:  Hardcover
  • SKU:  1032532572-11-MPOD
  • SKU:  1032532572-11-MPOD
  • Item ID: 107085560
  • Seller: ShopSpell
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  • Delivery by: Oct 10 to Oct 12
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.

Paul Roberts?is the technical director of the independent game studio Grinning Cat. Prior to this he worked in a variety of Principal / Lead AI Programmer roles for a range of studios in the UK including Sumo Digital, Team17, Travellers Tales, Activision, and some smaller indie studios. For several years Paul also led the Games Programming department at Staffordshire University, where he taught Game AI and programming principles. He has a Masters degree in Computer Science with Artificial Intelligence, which focused on pathfinding, the development of the DRS algorithm and ways to test the believability of generated paths. Paul has written a number of books, some fiction, others academic, the latest of which is Artificial Intelligence in Games published by CRC Press in 2022 and is also the editor for this Game AI Uncovered series.

Chapter 1 The Vehicle AI of Watch Dogs: Legion: Building a Unified Vehicle AI System for Traffic and HighSpeed Chases

Dr Nic Melder

Chapter 2 Navigating through a Traffic Intersection: How to Avoid Traffic Chaos When Jumping a Red Light

Dr Nic Melder

Chapter 3 Building the Tools for Building a City: SemiProcedural Tools for the Creation of the City Road Network System of Watch Dogs: Legion

Dr Nic Melder

Chapter 4 Implementing a Simple 3D Waypoint Grid for Efficient Pathfinding in Eve: Valkyrie

Dr Allan Bruce

Chapter 5 NGram for Any Direction Prediction in VR

Michele Cond?

Chapter 6 Creating Characters Using Components

John Rlc+