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Gaming in Social, Locative and Mobile Media [Paperback]

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  • Category: Books (Games)
  • Author:  Hjorth, L., Richardson, I.
  • Author:  Hjorth, L., Richardson, I.
  • ISBN-10:  1349453536
  • ISBN-10:  1349453536
  • ISBN-13:  9781349453535
  • ISBN-13:  9781349453535
  • Publisher:  Palgrave Macmillan
  • Publisher:  Palgrave Macmillan
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Apr-2014
  • Pub Date:  01-Apr-2014
  • SKU:  1349453536-11-SPRI
  • SKU:  1349453536-11-SPRI
  • Item ID: 100785484
  • List Price: $54.99
  • Seller: ShopSpell
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  • Delivery by: Jul 14 to Jul 16
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Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.1. Introduction: Social, Locative, and Mobile Media Gaming PART I: MOBILE MEDIA GAMES 2. The Histories of Mobile Media and Mobile Gaming 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming 4. Reconceptualising Casual Play PART II: LOCATIVE MEDIA AND GAMES 5. Ambient Play 6. Locating the Game: Location-based services (LBS) and Playful Visualities 7. Co-presence Caf? Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY 8. Social Media, Facebook games, and Fantasy Sport 9. Locating Home: Cross-generational Play and Co-presence 10. Games and Cultural Play 11. Beyond the Casual: Situating Ambient and Cultural Play

Hjorth and Richardson have given us a groundbreaking look at the world of social, locative, and mobile gaming. They present a fascinating range of stories tracking these new forms of everyday play across the globe. A must read for anyone interested in the critical and social aspects of contemporary gaming and technology. - T.L. Taylor, Associate Professor, MIT, USA

Using a diverse pool of methods, locations, and cases, Hjorth and Richardson provide a robust picture of the interaction and codependent nature of social, mobile, and locative gaming in multiple contexts. Not only does this work utilize electronic means of social and locative games, but on-ground games such as Parkour and fantasy sports teams are discussed in comparison. In doing so, our experience in play is highlighted as a natural part of life and how our technology shifts the execution of our playful nature. For games, this representation of multiple cultural perspectives through a triangulation of research efforts adds a rlcĒ

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