The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.
This thoroughly revised guide lists and explains readily available graphics software tools and their applications. It grounds readers in fundamental concepts and serves as a shortcut to graphics theory and programming.
Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular.
This thoroughly revised edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.
Features:
Comprehensive and practical coverage of software graphics tools
Includes 6 new chapters on OpenGL Programming in Java, Curved Models, Vertex Shading, Pixel Shading and Parallel Processing, Programming in Java3D, OpenGL Shading Language, Direct3D Shader Programming [NEW]
Updated graphics software tools, with new information and format [NEW]
Additional descriptions and examples [NEW]
Provides a uniquely categorized compendium of 293 3D graphics software tools
Concise listings oflÓ»