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HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies: 22nd HCI International Conference, HCII 2020, Copenhagen, Denm [Paperback]

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  • Category: Books (Computers)
  • ISBN-10:  3030601137
  • ISBN-10:  3030601137
  • ISBN-13:  9783030601133
  • ISBN-13:  9783030601133
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Apr-2020
  • Pub Date:  01-Apr-2020
  • SKU:  3030601137-11-SPRI
  • SKU:  3030601137-11-SPRI
  • Pages:  814
  • Pages:  814
  • Item ID: 105258071
  • List Price: $109.99
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This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.

From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as Late Breaking Work (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.
The 54 late breaking papers presented in this volume were organized in two topical sections named: User Experience Design and Evaluation Methods and Tools; Design Case Studies; User Experience Case Studies.

Eye Movement Classification Algorithms: Effect of Settings on Related Metrics.- An Antenatal Care Awareness Prototype Chatbot Application using a User-Centric Design Approach.- A User-centric Framework for Educational Chatbots Design and Development.- CollegeBot: A Conversational AI Approach to Help Students Navigate College.- User Expectations of Social Robots in Different Applications: An Online User Study.- Creating Emotional Attachment with Assistive Wearables.- AuDimo: A Musical Companion Robot to Switching Audio Tracks by Recognizing the Users Engagement.- Transmission of Rubbing Sensation with Wearable Stick-Slip Display and Force Sensor.- Reading Aloud in Human-Computer Interaction: How Spatial Distribution of Digital Text Units at an Interactive Tabletop Contributes to the Participants' lCE

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