This two-volume proceedings, set CCIS 2337-2338, constitutes of the proceedings of 15th Indian Conference on Human-Computer Interaction Design and Research, IndiaHCI 2024, held in Mumbai, India, during November 79, 2024.
The 30 full papers and 12 short papers included in this volume were carefully reviewed and selected from 235 submissions. These papers belong to various tracks which have been divided between the two volumes as follows: -
Part I: Paper Track.
Part II: Game Design Track, Student Research Consortium Track; Posters and demos Track; Artworks and installations Track.
.- Track - Game Design.
.- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India.
.- How does Games User Research measure and guide haptic experience design? A Critical Review.
.- Gamified Pathway- A Framework for Enhancing User Journeys.
.- Dhar-Pakad - Raising awareness about cleanliness and sustainable responsibilities through interactive board game design.
.- Branch Master: A Binary Search Tree Based Board Game.
.- Right Turn: A Cybersecurity Serious Game with a Scenario-based Assessment.
.- Voice User Interface for Designing Inclusive Games for Children with Visual Impairment and Sighted Pupils.
.- Gamifying Mental Well-Being Assessment: a new approach for college-going students using the 'oxford happiness questionnaire'.
.- A Methodological Discourse on Second-Order Nature in Board Games.
.- Track - Student Research Consortium .
.- Virtual and Human Influencers: Examining the Dimensions of Authenticity, Reliability, and Innovation in Consumer Perception.
.- Chordex: A Wearable ClS0