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Intelligent Technologies for Interactive Entertainment: Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009, P [Paperback]

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  • Category: Books (Computers)
  • ISBN-10:  3642023142
  • ISBN-10:  3642023142
  • ISBN-13:  9783642023149
  • ISBN-13:  9783642023149
  • Publisher:  Springer
  • Publisher:  Springer
  • Pages:  266
  • Pages:  266
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2009
  • Pub Date:  01-Mar-2009
  • SKU:  3642023142-11-SPRI
  • SKU:  3642023142-11-SPRI
  • Item ID: 105264639
  • List Price: $54.99
  • Seller: ShopSpell
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  • Delivery by: Oct 16 to Oct 18
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.
Keynote Speakers.- Entertainment Computing, Social Transformation and the Quantum Field.- Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening.- Full Papers.- Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars.- Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?.- Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives.- A Design Approach to Decentralized Interactive Environments.- Accessible Gaming through Mainstreaming Kinetic Controller.- Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play.- Swinxsbee: A Shared Interactive Play Object to Stimulate Childrens Social Play Behaviour and Physical Exercise.- Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application.- iTheater Puppets Tangible Interactions for Storytelling.- Automatic and Interactive Key Posture Design by Combing the PIK with Parametric Posture Splicing.- Web-Enabled 3D Game Playing for Looped Knights Tour.- Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots.- Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games.- Immersion in Movement-Based Interaction.- Short Papers.- Mood Swings: An Affective Interactive Art System.- Navigating a Maze with Balance Board and Wiimote.- Experiences with Interactive Multi-touch Tables.- The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play.- Dead on Arrival: Adapting Games to Finish at a Given Time or Location.- Design and Implementation of a Mobile Exergaming Platform.- Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments.- Stay Tuned! An Automatic RSS Feeds Trans-coder.-An Experiment in Improvised Interactive Drama.- Big Fat Wand: A Pointing Device for Open Space Edutainment.- Enhancing Mediated Interpersonal Communication through Affective Haptics.- Opinion Elicitation inlÓ˝
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