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Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else [Hardcover]

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  • Category: Books (Computers)
  • Author:  Cermak-Sassenrath, Daniel
  • Author:  Cermak-Sassenrath, Daniel
  • ISBN-10:  1032386223
  • ISBN-10:  1032386223
  • ISBN-13:  9781032386225
  • ISBN-13:  9781032386225
  • Publisher:  CRC Press
  • Publisher:  CRC Press
  • Pages:  348
  • Pages:  348
  • Binding:  Hardcover
  • Binding:  Hardcover
  • SKU:  1032386223-11-MPOD
  • SKU:  1032386223-11-MPOD
  • Item ID: 107090489
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Sep 27 to Sep 29
  • Notes: Brand New Book. Order Now.

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge.??

Introduction to Game Programming using Processing is a wonderful introduction to programming through the exciting world of game design. It provides a clear and friendly approach to learning fundamental programming concepts, while encouraging readers to pursue their own creativity and passion for digital creation. This guide is essential for anyone who loves games and aspires to create their own through the art of coding!

Daniel Shiffman, Associate Arts Professor, Interactive Telecommunications Program (ITP)/Interactive Media Arts (IMA), NYU.

1. The Process of Programming

2. Hello Game World!

3. Console Output and Comments

4. Variables and Data Types

5. Iteration with the while Loop

6. Conditionals (if, if/else, if/else if)

7. Relational Expressions (e.g. <, >) and Logical Operators (e.g. &&, &)

8. Math and Arithmetic

9. Short Cuts

10. Type Conversions (Casting and Rounding)

11. Formatting Code

12. Iteration with the for Loop

13. Arrays

14. Functions

15. Movement&l3º