CHAPTER 1: Getting to know Greenfoot
CHAPTER 2: The first program: Little Crab
CHAPTER 3: Improving the Crab more sophisticated programming
CHAPTER 4: Finishing the crab game
Interlude 1: Sharing your scenarios
CHAPTER 5: Scoring
CHAPTER 6: Making music: An on-screen piano
CHAPTER 7: Object interaction: an introduction
CHAPTER 8: Interacting objects: Newtons Lab
CHAPTER 9: Collision detection: Asteroids
Interlude 2: The Greeps competition
UPDATED! A highly interactive text teaches through hands-on examples
- Examples have been added to the text that allow students to practice programming in an enjoyable, engaging fashion, such as:
- Chapter 1: Leaves and Wombats introduces some important object-oriented concepts and Greenfoot interactions early on in the text.
- Chapter 6: Newtons Lab is a simulation of the motion of stars and planets in space that teaches the concept of gravity.
- Chapter 10 has a variety of new examples that intend to inspire further projects, such as:
- Lifts is a start of lifts simulation that can be continued into its own project.
- Boids is a demo showing fl³q