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Invitation to Computer Science [Paperback]

$222.99     $266.00    16% Off      (Free Shipping)
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  • Category: Books (Computers)
  • Author:  Schneider, G.Michael, Gersting, Judith
  • Author:  Schneider, G.Michael, Gersting, Judith
  • ISBN-10:  1337561916
  • ISBN-10:  1337561916
  • ISBN-13:  9781337561914
  • ISBN-13:  9781337561914
  • Publisher:  Cengage Learning
  • Publisher:  Cengage Learning
  • Pages:  912
  • Pages:  912
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Jul-2018
  • Pub Date:  01-Jul-2018
  • SKU:  1337561916-11-SPLV
  • SKU:  1337561916-11-SPLV
  • Item ID: 101341400
  • List Price: $266.00
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jan 18 to Jan 20
  • Notes: Brand New Book. Order Now.
Gain a contemporary overview of today's computer science with the best-selling INVITATION TO COMPUTER SCIENCE, 8E. This flexible, non-language-specific book uses an algorithm-centered approach that's ideal for your first introduction to computer science. Measurable learning objectives and a clear hierarchy help introduce algorithms, hardware, virtual machines, software development, applications, and social issues. Exercises, practice problems, and feature boxes emphasize real-life context as well as the latest material on privacy, drones, cloud computing, and net neutrality. Optional online language modules for C++, Java, Python, C#, and Ada let you learn a programming language. MindTap is available with online study tools, a digital Lab Manual and lab software with 20 laboratory projects. Hands-on activities enable you to truly experience the fundamentals of today's computer science.1. An Introduction to Computer Science. Part I: THE ALGORITHMIC FOUNDATIONS OF COMPUTER SCIENCE. 2. Algorithm Discovery and Design. 3. The Efficiency of Algorithms. Part II: THE HARDWARE WORLD. 4. The Building Blocks: Binary Numbers, Boolean Logic, and Gates. 5. Computer Systems Organization. Part III: THE VIRTUAL MACHINE. 6. An Introduction to System Software and Virtual Machines. 7. Computer Networks and Cloud Computing. 8. Information Security. Part IV: THE SOFTWARE WORLD. 9. Introduction to High-Level Language Programming. 10. The Tower of Babel: Programming Languages. 11. Compilers and Language Translation. 12. Models of Computation. Part V: APPLICATIONS. 13. Simulation and Modeling. 14. Ecommerce, Databases, and Data Science. 15. Artificial Intelligence. 16. Computer Graphics and Entertainment: Movies, Games, and Virtual Communities. Part VI: SOCIAL ISSUES IN COMPUTING. 17. Making Decisions about Computers, Information, and Society.
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