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3D Computer Graphics: A Mathematical Introduction with OpenGL [Hardcover]

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  • Category: Books (Computers)
  • Author:  Buss, Samuel R.
  • Author:  Buss, Samuel R.
  • ISBN-10:  0521821037
  • ISBN-10:  0521821037
  • ISBN-13:  9780521821032
  • ISBN-13:  9780521821032
  • Publisher:  Cambridge University Press
  • Publisher:  Cambridge University Press
  • Pages:  396
  • Pages:  396
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-May-2003
  • Pub Date:  01-May-2003
  • SKU:  0521821037-11-MPOD
  • SKU:  0521821037-11-MPOD
  • Item ID: 100148577
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Oct 10 to Oct 12
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.
Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation.This introduction to 3D computer graphics emphasises fundamentals and the mathematics underlying computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and color theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.The book is aimed at the advanced undergraduate or introductory graduate level, and can also be used for self-study. The minimal prerequisites, basic knowledge of calculus and vectors, are reviewed in an appendix. Novice OpenGL programmers may also want to consult an OpenGL programming guide.This introduction to 3D computer graphics emphasises fundamentals and the mathematics underlying computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and color theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.The book is aimed at the advanced undergraduate or introductory graduate level, and can also be used for self-study. The minimal prerequisites, basic knowledge of calculus and vectors, are reviewed in an appendix. Novice OpenGL programmers may also want to consult an OpenGL programming guide.This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from tl“|
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