• Aspiring game writers and designers must have this complete bible
There are other books about creating video games out there. Sure, they cover the basics. ButThe Ultimate Guide to Video Game Writing and Designgoes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? GetThe Ultimate Guide to Video Game Writing and Design.Flint Dilleis an American writer and game designer. He is best known for his animated work, including Transformers, G.I. Joe,andAn American Tail: Fievel Goes West. He has also written for games, includingThe Chronicles of Riddick: Escape from Butcher BayandDead to Rights. He is the author with John Zuur Platten ofThe Ultimate Guide to Video Game Writing and Design.
John Zuur Plattenbegan his career at Universal Studios, working as a production coordinator on a number of series includingLassieandHarry and the Hendersons. He currently works in games and interactive media, and was the producer, lead designer, director, and writer for the Eidos video gameFear Effect. He lives in California.US