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Fundamentals Of Game Design [Hardcover]

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  • Category: Books (Computers)
  • ISBN-10:  1635491304
  • ISBN-10:  1635491304
  • ISBN-13:  9781635491302
  • ISBN-13:  9781635491302
  • Publisher:  Larsen and Keller Education
  • Publisher:  Larsen and Keller Education
  • Pages:  365
  • Pages:  365
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-Jun-2017
  • Pub Date:  01-Jun-2017
  • SKU:  1635491304-11-MPOD
  • SKU:  1635491304-11-MPOD
  • Item ID: 100784145
  • List Price: $142.00
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jan 18 to Jan 20
  • Notes: Brand New Book. Order Now.
Game design is a fairly recent field. It deals with the creation of games by using the elements of design aesthetics. Its main aim is to bridge the gap between players coming with different mindsets like education, entertainment and medical, etc. It uses the elements of optimization theory, probability, economics and artificial intelligence, etc. Different approaches, evaluations and methodologies and advanced studies on game design have been included in this book. Most of the topics introduced in it cover new techniques and the applications of this field. This textbook is meant for students who are looking for an elaborate reference text on game design.Game design is a fairly recent field. It deals with the creation of games by using the elements of design aesthetics. Its main aim is to bridge the gap between players coming with different mindsets like education, entertainment and medical, etc. It uses the elements of optimization theory, probability, economics and artificial intelligence, etc. Different approaches, evaluations and methodologies and advanced studies on game design have been included in this book. Most of the topics introduced in it cover new techniques and the applications of this field. This textbook is meant for students who are looking for an elaborate reference text on game design.Game design is a fairly recent field. It deals with the creation of games by using the elements of design aesthetics. Its main aim is to bridge the gap between players coming with different mindsets like education, entertainment and medical, etc. It uses the elements of optimization theory, probability, economics and artificial intelligence, etc. Different approaches, evaluations and methodologies and advanced studies on game design have been included in this book. Most of the topics introduced in it cover new techniques and the applications of this field. This textbook is meant for students who are looking for an elaborate reference text on game design.
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