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Playback A Genealogy of 1980s British Videogames [Paperback]

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  • Category: Books (Games)
  • Author:  Wade, Alex
  • Author:  Wade, Alex
  • ISBN-10:  1501341847
  • ISBN-10:  1501341847
  • ISBN-13:  9781501341847
  • ISBN-13:  9781501341847
  • Publisher:  Bloomsbury Academic
  • Publisher:  Bloomsbury Academic
  • Pages:  192
  • Pages:  192
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Feb-2018
  • Pub Date:  01-Feb-2018
  • SKU:  1501341847-11-MPOD
  • SKU:  1501341847-11-MPOD
  • Item ID: 102077623
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Sep 29 to Oct 01
  • Notes: Brand New Book. Order Now.

Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase,Playback: A Genealogy of 1980s British Videogamesexamines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries.

Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.

Alex Wadeis Senior Research Fellow in the Faculty of Health, Education and Life Sciences at Birmingham City University. He has previously written on space and time in videogames, French social theory and media history. His current research interests focus on the relationship between technology and learning in historical and contemporary contexts.

An interdisciplinary approach to the history of British video games of the 1980s, examining not only their industrial and social contexts, but other interrelated cultural issues, such as 'bedroom coding', arcades, and the economic conditions shaping the zeitgeist. Sure to be of interest not only to Media Studies scholars, but l3'

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