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Wizards Spells (Dungeons Dragons): A Young Adventurer's Guide [Hardcover]

$11.99     $12.99   8% Off      (Free Shipping)
15 available
  • Category: Books (Juvenile Nonfiction)
  • Author:  Zub, Jim, King, Stacy, Wheeler, Andrew, Official Dungeons & Dragons Licensed
  • Author:  Zub, Jim, King, Stacy, Wheeler, Andrew, Official Dungeons & Dragons Licensed
  • ISBN-10:  1984856464
  • ISBN-10:  1984856464
  • ISBN-13:  9781984856463
  • ISBN-13:  9781984856463
  • Publisher:  Ten Speed Press
  • Publisher:  Ten Speed Press
  • Pages:  112
  • Pages:  112
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-May-2020
  • Pub Date:  01-May-2020
  • SKU:  1984856464-11-SPLV
  • SKU:  1984856464-11-SPLV
  • Item ID: 104262560
  • List Price: $12.99
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Nov 15 to Nov 17
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game.

This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D.

The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.Introduction

You are in a fantasy realm. That means there are fantastical creatures and even more fantastical abilities.

What kind of magic do you wield?

How will you use your powers?

This book is a way to answer those two very important questions. It’s a guide to the extraordinary abilities that enhance the world of Dungeons & Dragons and the magic-centered classes available to adventurers. It gives you a wide range of options to choose from, along with
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