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C++20 Recipes: A Problem-Solution Approach [Paperback]

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  • Category: Books (Computers)
  • Author:  Browning, J. Burton, Sutherland, Bruce
  • Author:  Browning, J. Burton, Sutherland, Bruce
  • ISBN-10:  148425712X
  • ISBN-10:  148425712X
  • ISBN-13:  9781484257128
  • ISBN-13:  9781484257128
  • Publisher:  Apress
  • Publisher:  Apress
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Nov-2020
  • Pub Date:  01-Nov-2020
  • SKU:  148425712X-11-SPRI
  • SKU:  148425712X-11-SPRI
  • Pages:  630
  • Pages:  630
  • Item ID: 104286820
  • List Price: $69.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Oct 01 to Oct 03
  • Notes: Brand New Book. Order Now.

Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL).

In C++20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available.

This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language.  

What You Will Learn

  • See what's new in C++20
  • Write modules
  • Work with text, numbers, and classes
  • Use the containers and algorithms available in the standard library
  • Work with templates, memory, concurrency, networking, scripting, and more
  • Code for 3D graphics

Who This Book Is For  

Programmers with at least some prior experience with C++.  

 


1. Beginning C++.- 2. Modern C++.- 3. Working with Text.- 4. Working with Numbers.- 5. Classes.- 6. Inheritance.- 7. The STL Containers.- 8. The STL Algorithms.- 9. Templates.- 10. Memory.- 11. Concurrency.- 12. Networking.- 13. Scripting.- 14. 3D Graphics Programming.
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