Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time.
Key Features
gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs.comprehensive index at the back, letting you quickly look up your favourite titlesAcknowledgments
Chris Avellones Preface
Authors Preface
Chapter 1 ? Introduction to Computer Role-Playing Games
Chapter 2 ? Origins
Chapter 3 ? The Dark Age
Chapter 4 ? The Bronze Age
Chapter 5 ? The Silver Age
Chapter 6 ? The Birth of the Golden Age
Chapter 7 ? SSIs Golden Age
Chapter 8 ? Origins Golden Age
Chapter 9 ? Sir-Tech, New World Computing, and Sierra
Chapter 10 ? Early Japanese Role-Playing Games
Chapter 11 ? Dungeon Master and the Rise of Real-Time 3D
Chapter 12 ? Other Games of the Golden Age
Chapter 13 ? The Epic Fails
Chapter 14 ? The Platinum Age
Chapter 15 ? DiablolCË