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Quaternions for Computer Graphics [Hardcover]

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  • Category: Books (Computers)
  • Author:  Vince, John
  • Author:  Vince, John
  • ISBN-10:  1447175085
  • ISBN-10:  1447175085
  • ISBN-13:  9781447175087
  • ISBN-13:  9781447175087
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-Apr-2021
  • Pub Date:  01-Apr-2021
  • SKU:  1447175085-11-SPRI
  • SKU:  1447175085-11-SPRI
  • Pages:  181
  • Pages:  181
  • Item ID: 104911640
  • List Price: $79.99
  • Seller: ShopSpell
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  • Delivery by: Oct 13 to Oct 15
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.

If you have ever wondered what quaternions are  then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter.

Quaternions for Computer Graphics includes chapters on number sets and algebra, imaginary and complex numbers, the complex plane, rotation transforms, and a comprehensive description of quaternions in the context of rotation. The book will appeal to students of computer graphics, computer science and mathematics, as well as programmers, researchers, academics and professional practitioners interested in learning about quaternions.

John Vince explains in an easy-to-understand language, with the aid of useful figures, how quaternions emerged, gave birth to modern vector analysis, disappeared, and reemerged to be adopted by the flight simulation industry and computer graphics. This book will give you the confidence to use quaternions within your every-day mathematics, and explore more advanced texts.


Introduction.- Number Sets and Algebra.- Complex Numbers.- The Complex Plane.- Triples and Quaternions.- Quaternion Algebra.-3-D Rotation Transforms.-Quaternions in Space.- Conclusion.- Index.

Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UKs first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development olĂ–
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