The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games.
The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Foreword
Preface
Acknowledgements
INTRODUCTION
1. Getting Started
Our Goals for this Textbook
Overview and Learning Outcomes
Who Should Read this Book?
How to Use this Book
Requisite Knowledge
Theoretical Framework
Practical Framework, A.K.A. Companion Website (Sound Lab)?
Visiting Artists Tips
Key Terms
Further Reading
Game Audio
Game Development Roles Defined
Essential Soft Skills and Tools For Game Audio
Production Cycle and Planning
Research
Making Use of Downtime
PART I
Sound Design
2. The Basics of Nonlinear Sound Design
What is Nonlinear Sound Design?
The Sound Design Process
Challenges in Nonlinear Sound Design
Exploring Immersion and IntelS'