Learn to see the patterns and relationships in visual mediums and buildings as you push the boundaries of design. Sarah Bonsers Virtual Vernacular breaks the barriers between architectural theory and game design. The text explores the way in which architecture can convey history, culture, and emotion to occupants, audience members, and players. Divided into three sections, the text guides the reader on how to tackle creative problem solving and development strategy.
Key Features:
Acknowledgments. About the Author. Introduction. Part I Concept. 1 Narrative. 2 Canon versus Vernacular. 3 Considering the Built Environment. Part II Massing. 5 Function. 6 Form. 7 Space. Part III Materiality. 8 Dimensions. 9 Materials. Part IV Character. 10 Detailing. 11 Composition. 12 Affectations in Architecture. Index.
This book identifies the ways architecture can be expected to convey to occupants, audience members, and players; Nonverball³‰