This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.
The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.
Computer Animation.- Temporal Parameter-free Deep Skinning of Animated Meshes.- The impact of animations in the perception of a simulated crowd.-
Computer Vision.- Virtual haptic system for shape recognition based on local curvatures.- Stable Depth Estimation within Consecutive Video Frames.- Progressive Multi-Scale Reconstruction for Guided Depth Map Super-Resolution via Deep Residual Gate Fusion Network.- SE_EDNet: A Robust Manipulated Faces Detection Algorithm.- PointCNN-based Individual Tree Detection Using LiDAR Point Clouds.- Variance weight distribution network based Noise Sample Learning for Robust Person Re-identification.- Monocular Dense SLAM with Consistent Deep Depth Prediction.- Sketch-based 3D Garment Generation with Shape-adapted.-
Geometric Computing.- Light-Weight Multi-View Topology Consistent Facial Geometry and Reflectance Capture.- Real-Time Fluid Simulation with Atmospheric Pressure Using Weak Air Particles.-
Human Poses and Gestures.- Reinforcement Learning for Quadruped Locomotion.- Partially Occluded Skeleton Action Recognition based on Multi-stream Fusion Graph Convolutional Networks.- Social-Scene-Aware Generative Adversarial Networks for Pedestrian Trajectory Prediction.-
Image Processing.- Cecid Fly Defect Detection in Mangoes using Object Detection Frameworks.- Twin-Channel Gan: RepairlĂ.