This book constitutes the refereed post-conference proceedings the 11
th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022.
The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.
Dialogues Between Geometry, Computer Graphics and the Visual Arts (Special session).- [IN]Musicality: a collection of VR drawings and music as an artistic application of Hybrid Immersive Models.- 2000 eyes: Spherical View of La Fenice di Venezia. A Large-format equirectangular drawing with a gigapixel resolution.- A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture.- A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts.- Using off-the-shelf AR and VR software for teaching immersive perspectives to 9th grade students.- Geometrical feature identification of cuneiform signs on micro survey reconstruction.-
Games and Gamification.- Digital Game-based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for Japanese.- CryptoKitties vs. Axie Infinity: Computational Analysis of NFT Game Reddit Discussions.- Preferences of Student in-GameElements for Implementation in Gamified Learning: a Survey Report.- Design Factors for an Educational Game where Girls and Boys Play Together to Learn Fundamental Programming.- Recreating Gaming Experience Through Spatial Augmented Reality.- IN[The Hate Booth]: a Gamified Installation to Coulƒ3