This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.
From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as Late Breaking Work (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.
The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality.
Virtual, Augmented and Mixed Reality Design and Implementation.- Haptic Helmet for Emergency Responses in Virtual and Live Environments.- eTher An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality.- A Color Design System in AR Guide Assembly.- An Augmented Reality Command and Control Sand Table Visualization of the User Interface Prototyping Toolkit (UIPT).- Exploring Augmented Reality as a Craft Material.- The application of urban AR technology in cultural communication and innovation.- Reporting Strategy for VR Design Reviews.- Video Player Architecture for Virtual Reality on Mobile Devices.- A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices.- Emotions Synthesis Using Spatio-Temporal Geometric Mesh.- An Augmented Reality Approach to 3D Solid Modeling and Demonstration.- Quick Projection Mapping on Moving Object in the Manual Assembly Glă"