Social Intelligence Design.- Social Intelligence Design An Overview.- FaintPop: In Touch with the Social Relationships.- From Virtual Environment to Virtual Community.- Collaborative Innovation Tools.- Bricks & Bits & Interaction.- A Distributed Multi-agent System for the Self-Evaluation of Dialogs.- Public Opinion Channel: A System for Augmenting Social Intelligence of a Community.- Enabling Public Discourse.- Internet, Discourses, and Democracy.- How to Evaluate Social Intelligence Design.- Agent-Based Approaches in Economic and Social Complex Systems.- Overview.- Analyzing Norm Emergence in Communal Sharing via Agent-Based Simulation.- Toward Cumulative Progress in Agent-Based Simulation.- Complexity of Agents and Complexity of Markets.- U-Mart Project: Learning Economic Principles from the Bottom by Both Human and Software Agents.- A Multi-objective Genetic Algorithm Approach to Construction of Trading Agents for Artificial Market Study.- Agent-Based Simulation for Economic and Environmental Studies.- Avatamsaka Game Experiment as a Nonlinear Polya Urn Process.- Effects of Punishment into Actions in Social Agents.- Analysis of Norms Game with Mutual Choice.- Cooperative Co-evolution of Multi-agents.- Social Interaction as Knowledge Trading Games.- World Trade League as a Standard Problem for Multi-agent Economics Concept and Background.- Virtual Economy Simulation and Gaming An Agent Based Approach .- Boxed Economy Foundation Model: Model Framework for Agent-Based Economic Simulations.- Rough Set Theory and Granular Computing.- Workshop on Rough Set Theory and Granular Computing Summary.- Bayes Theorem Revised The Rough Set View.- Toward Intelligent Systems: Calculi of Information Granules.- Soft Computing Pattern Recognition: Principles,Integrations, and Data Mining.- Identifying Upper and Lower Possibility Distributions with Rough Set Concept.- On Fractals in Information Systems: The First Step.- Generalizations of Fuzzy Multisets for Inclul(