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Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 201 [Paperback]

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  • Category: Books (Computers)
  • ISBN-10:  3319558331
  • ISBN-10:  3319558331
  • ISBN-13:  9783319558332
  • ISBN-13:  9783319558332
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Apr-2017
  • Pub Date:  01-Apr-2017
  • SKU:  3319558331-11-SPRI
  • SKU:  3319558331-11-SPRI
  • Pages:  324
  • Pages:  324
  • Item ID: 106081391
  • List Price: $54.99
  • Seller: ShopSpell
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This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education.- The farm game: A game designed to follow childrens playing maturity.- SceneMaker: Creative Technology for Digital StoryTelling.- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model.- Gamify HCI: Devices Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants.- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students.- Towards a wearable interface for immersive telepresence in robotics.- Designing Digital Tools for Physiotherapy.- Enriching location-based games with navigational game activities.- Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers.- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI.- CollaTrEx  Collaborative Context-Aware Mobile Training and Exploration.- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes.- Assessment of Stand-Alone DispllS

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