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Principles of Game Audio and Sound Design: Sound Design and Audio Implementation [Paperback]

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  • Category: Books (Games)
  • Author:  Sinclair, Jean-Luc
  • Author:  Sinclair, Jean-Luc
  • ISBN-10:  1138738972
  • ISBN-10:  1138738972
  • ISBN-13:  9781138738973
  • ISBN-13:  9781138738973
  • Publisher:  Focal Press
  • Publisher:  Focal Press
  • Pages:  312
  • Pages:  312
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Oct-2020
  • Pub Date:  01-Oct-2020
  • SKU:  1138738972-11-MPOD
  • SKU:  1138738972-11-MPOD
  • Item ID: 106417653
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Sep 28 to Sep 30
  • Notes: Brand New Book. Order Now.

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.

Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Chapter 1: Introduction

  1. The Genesis of Audio In Games
  2. From Sample Playback to Procedural Audio
  3. How to Use this book

Chapter 2: The Role of Audio in Interactive and Immersive Environments

    1. Inform, Entertain, Immerse
    2. Challenges of Game Audio

Chapter 3: The Game Engine Paradigm

  1. What is a Game Engine
  2. SubSystems