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Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript [Paperback]

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  • Category: Books (Computers)
  • Author:  Kumar, Hemanth, Rahman, Abdul
  • Author:  Kumar, Hemanth, Rahman, Abdul
  • ISBN-10:  148422552X
  • ISBN-10:  148422552X
  • ISBN-13:  9781484225523
  • ISBN-13:  9781484225523
  • Publisher:  Apress
  • Publisher:  Apress
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Nov-2016
  • Pub Date:  01-Nov-2016
  • SKU:  148422552X-11-SPRI
  • SKU:  148422552X-11-SPRI
  • Pages:  126
  • Pages:  126
  • Item ID: 106444776
  • List Price: $29.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 4 business days
  • Delivery by: Oct 01 to Oct 03

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.

You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. Youll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, youll discover the features of Chipmunk (the built-in physics engine) with full examples.


What You'll Learn
  • Get a simple head start in Cocos2d-JS
  • Gain an architectural overview of the different blocks of the framework
  • Master sprites, spritesheets, and frame animation
  • Work with the event system in Cocos2d-JS
  • Discover the animation APIs in Cocos2d-JS
  • Leverage the built-in physics engine 


Who This Book Is For

Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference. 

Chapter 1: Getting Started.- Chapter 2: Architecture Overview .- Chapter 3: Deeper Look into Sprites.- Chapter 4: Handling Inputs and Events.- Chapter 5: Adding GUI.- Chapter 6: Fun with Animation.- Chapter 7: Adding Physics to your game.- Chapter 8: Miscellaneous features.-Hemanth Kumar and Abdul Rahman are a team of two Full stack JavaScript experts, reselC5
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