ShopSpell

Virtual Realities: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers [Paperback]

$40.99     $54.99   25% Off      (Free Shipping)
100 available
  • Category: Books (Computers)
  • ISBN-10:  3319170422
  • ISBN-10:  3319170422
  • ISBN-13:  9783319170428
  • ISBN-13:  9783319170428
  • Publisher:  Springer
  • Publisher:  Springer
  • Pages:  265
  • Pages:  265
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Feb-2015
  • Pub Date:  01-Feb-2015
  • SKU:  3319170422-11-SPRI
  • SKU:  3319170422-11-SPRI
  • Item ID: 106725280
  • List Price: $54.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Nov 01 to Nov 03
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.

Virtual reality (VR) is a multidisciplinary area of research aimed at interactive humancomputer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses  usually sight, sound, and touch  in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine.

This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.VR Environments.- Live Will Never Be the Same! How Broadcasting Might Influence the Acceptance and Widespread Usage of Augumented Reality.- Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot  Markerless Tracking and Feedback for Realtime Animation Control.- VELOS - A VR Environment for Ship Applications: Current Status and Planned Extensions.- Underwater Mixed Environments.- Interaction and User Experience A Critical Analysis of Human-Subject Experiments in Virtual Reality and 3D User Interfaces.- Mobile Devices for Virtual Reality Interaction. A Survey of Techniques and Metaphors.- Hand Pose Recognition  Overview and Current Research.- Virtual Humans.-Applications of Avatar Mediated Interaction to Teaching, Training,Job Skills and Wellness.- VR-AslCk
Add Review