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The Creative Game Master's Guide to Extraordinary Locations: How to Design Them [Hardcover]

$21.99     $24.95    12% Off      (Free Shipping)
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  • Category: Books (Games)
  • Author:  Rhodes, Duncan
  • Author:  Rhodes, Duncan
  • ISBN-10:  1965636306
  • ISBN-10:  1965636306
  • ISBN-13:  9781965636305
  • ISBN-13:  9781965636305
  • Publisher:  Bluestone Books
  • Publisher:  Bluestone Books
  • Pages:  240
  • Pages:  240
  • Binding:  Hardcover
  • Binding:  Hardcover
  • SKU:  1965636306-11-MING
  • SKU:  1965636306-11-MING
  • Item ID: 106908081
  • List Price: $24.95
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Sep 26 to Sep 28
  • Notes: Brand New Book. Order Now.
Colorful maps and intriguing locations to inspire Game Masters of Dungeons & Dragons and other fantasy RPGs to elevate their game.

NOMINATED FOR BEST SUPPLEMENT AT THE 2026 ENNIE AWARDS!

Get your hands on the extraordinary adventure locations that Justin Alexander, bestselling author ofSo You Want to Be a Game Master, can't wait to use in [his] own campaign and the location design inspiration that David Hartlage (DMDavid) called rocket fuel for your imagination.

The Creative Game Master's Guide to Extraordinary Locations & How to Design Themby RPG expert, Duncan Rhodes, is a collection of thirty original and inspiring locations that GMs can drop into their existing fantasy roleplaying games, either as standalone adventures, or as part of an ongoing campaign. Each fantasy location is versatile enough to incorporate into their existing worlds using any popular fantasy RPG ruleset, including Dungeons & Dragons and Pathfinder.

Thanks to full-color, full-page maps rendered by the talented cartographer Arturo Gómez Martínez (aka Nerdy Maps), this creative guide offers immersive, playable settings brimming with mystery, magic, and danger. Find plug-and-play adventure locations and world-building tools designed to make your campaigns unforgettable. Compelling Adventure Ideas are also included for each location, enabling GMs to employ engaging hooks for the players to visit, and to give them enough exploration, roleplaying and combat opportunities to drive at least one entire session of gameplay per location. GMs who are short on time can also use the Adventure Paths provided to link various locations together and play an entire adventure or mini-campaign with minimal prep and maximum impact.

I can't wait to use these amazing locations in my own campaign! Whether they inspire adventures or are the perfect fit for plugging in when your players go diving int o the unknowl#…