This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media.
Transmedia Overview
Section I ANIMATION
1 History/Evolution of Animation
2 Terminology
3 The Basics
4 Breaking and Entering
5 History/Evolution of the Comic Book
Section II COMICS
6 What Is a Comic Book?
7 Breaking and Entering
Section III VIDEOGAMES
8 History/Evolution of Videogames
9 Design Roles and Terminology
10 Deeper Dive into Narrative Design
11 Story-Driven Games and Branching Dialogue
12 Game Writing
13 Breaking and Entering
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marxs book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice withlÓÏ