This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge.??
Introduction to Game Programming using Processing is a wonderful introduction to programming through the exciting world of game design. It provides a clear and friendly approach to learning fundamental programming concepts, while encouraging readers to pursue their own creativity and passion for digital creation. This guide is essential for anyone who loves games and aspires to create their own through the art of coding!
Daniel Shiffman, Associate Arts Professor, Interactive Telecommunications Program (ITP)/Interactive Media Arts (IMA), NYU.
1. The Process of Programming
2. Hello Game World!
3. Console Output and Comments
4. Variables and Data Types
5. Iteration with the while Loop
6. Conditionals (if, if/else, if/else if)
7. Relational Expressions (e.g. <, >) and Logical Operators (e.g. &&, &)
8. Math and Arithmetic
9. Short Cuts
10. Type Conversions (Casting and Rounding)
11. Formatting Code
12. Iteration with the for Loop
13. Arrays
14. Functions
15. Movement&lSƒ