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Taking Video Out of the Game: A Game Developer's Guide to Total Blind Accessibility [Paperback]

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  • Category: Books (Computers)
  • Author:  Cole, Brandon
  • Author:  Cole, Brandon
  • ISBN-10:  1032557397
  • ISBN-10:  1032557397
  • ISBN-13:  9781032557397
  • ISBN-13:  9781032557397
  • Publisher:  CRC Press
  • Publisher:  CRC Press
  • Pages:  124
  • Pages:  124
  • Binding:  Paperback
  • Binding:  Paperback
  • SKU:  1032557397-11-MPOD
  • SKU:  1032557397-11-MPOD
  • Item ID: 107107233
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Oct 14 to Oct 16
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.

This book aims to provide information and in-routes to one of the most complex forms of video game accessibility. It promises to explain how a developer might make their game accessible to the totally blind.

Introduction, Part 1: The Story of Accessibility, Chapter 1:  Defining Accessibility/Inaccessibility, Chapter 2:  Accidental Accessibility: The Tenacity of the Blind Gamer, Chapter 3: Blind Accessibility Specifics: What It Means to Make Something Blind Accessible, Chapter 4: Accessible Beginnings: MUDs, Text Adventures, and So On, Chapter 5:  Audio Games, Chapter 6:  Blind Accessibilitys Mainstream Beginnings, Chapter 7:  AAA Accessibility Reaches the Totally Blind, Chapter 8:  The State of Blind Accessibility, Part 2: Guidelines for Blind Accessibility in Games, Chapter 9:  Basic Principles of Blind Accessibility, Chapter 10:  Every Game is Different, Chapter 11:  Narration, Chapter 12:  Navigation and Traversal, Chapter 13:  Audio Cues, Chapter 14:  The Power of Good Audio Design, Chapter 15:  Audio Description and Scripted Events, Chapter 16:  Combat and Kombat, Chapter 17:  Puzzles, Chapter 18:  Racing and Driving, Chapter 19:  Open Worlds, Chapter 20:  The Multiplayer Discussion, Chapter 21:  Unexplored Territory, Conclusion

Brandon Cole was a totally blind, awardwinning accessibility consultant working primarily in the video game industry. His notable work includes such titles as The Last of Us Part 1 and The Last of Us Part 2, among others. He also used his social media, blog, and streaming platforms to advocate for accessibility wheneverlƒH

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