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Kotlin from Scratch: A Project-Based Introduction for the Intrepid Programmer [Paperback]

$34.99     $59.99   42% Off      (Free Shipping)
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  • Category: Books (Computers)
  • Author:  Islam, Faisal
  • Author:  Islam, Faisal
  • ISBN-10:  1718503520
  • ISBN-10:  1718503520
  • ISBN-13:  9781718503526
  • ISBN-13:  9781718503526
  • Publisher:  No Starch Press
  • Publisher:  No Starch Press
  • Pages:  432
  • Pages:  432
  • Binding:  Paperback
  • Binding:  Paperback
  • SKU:  1718503520-11-SPLV
  • SKU:  1718503520-11-SPLV
  • Item ID: 107032942
  • List Price: $59.99
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Oct 15 to Oct 17
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.
Learn Kotlin Through 37 Projects

Kotlin isn’t just for building Android apps. As you’ll learn in Kotlin from Scratch, it’s also a general programming language for crafting both elegant and efficient code.

With the aid of 37 hands-on projects, you’ll move quickly through the language basics while building your problem-solving skills, even tackling advanced concepts like fractals, dynamic systems, and nature-inspired algorithms. You’ll explore the way Kotlin handles variables, control structures, functions, classes, and data structures, and you’ll learn to create visualizations using Kotlin and the JavaFX graphics library. Then you’ll build increasingly sophisticated apps to practice what you’ve learned while tackling challenges from math and science to algorithms and optimization.

As you progress through the book, you will:

  • Simulate physical systems, like the intricate dance of binary stars
  • Implement the classic Hill cipher for encryption and decryption 
  • Generate beautiful fractals with recursive algorithms 
  • Program classic computer science algorithms for sorting and searching
  • Solve the infamous Berlin52 traveling salesman problem 

Expand your language repertoire and improve your computational thinking with Kotlin from Scratch.Acknowledgments 
Introduction 
PART I: PROGRAMMING FUNDAMENTALS 
Chapter 1: Kotlin Basics 
Chapter 2: Arrays, Collections, and Classes 
Chapter 3: Visualizing with JavaFX 
PART II: APPLICATIONS IN MATH AND SCIENCE 
Chapló*
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