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Learning Three.Js The Javascript 3d Library For Webgl - Second Edition [Paperback]

$61.99       (Free Shipping)
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  • Category: Books (Computers)
  • Author:  Jos Dirksen
  • Author:  Jos Dirksen
  • ISBN-10:  1784392219
  • ISBN-10:  1784392219
  • ISBN-13:  9781784392215
  • ISBN-13:  9781784392215
  • Publisher:  Packt Publishing - ebooks Account
  • Publisher:  Packt Publishing - ebooks Account
  • Pages:  423
  • Pages:  423
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2015
  • Pub Date:  01-Mar-2015
  • SKU:  1784392219-11-MPOD
  • SKU:  1784392219-11-MPOD
  • Item ID: 100219708
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Apr 02 to Apr 04
  • Notes: Brand New Book. Order Now.

Create stunning 3D graphics in your browser using the Three.js JavaScript library

About This Book

  • Enhance your 3D graphics with light sources, shadows, advanced materials, and textures
  • Load models from external sources, and visualize and animate them directly from JavaScript
  • Each subject is explained using extensive examples that you can use directly and adapt for your own purposes

Who This Book Is For

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

In Detail

Modern browsers support WebGL, which makes it possible to create 3D graphics in a browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult, complex, and very difficult to debug. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without the need to know the details of WebGL.

Learning Three.js  the JavaScript 3D Library for WebGL, Second Edition, is a practical, example-rich book that will help you learn about all the features of Three.js. This book will show you how to create or load models from externally created models and realistic-looking 3D objects using materials and textures. You'll also learn how to use the HTML5 video and canvas elements as a material for your 3D objects, different ways of animating your models, skeleton-based animation, and how to add physics such as gravity and collision detection to your scene. By the end of the book, you'll know everything that is required to create 3D animated graphics that run in any browser using Three.js.

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