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Lets Build a Multiplayer Phaser Game: With TypeScript, Socket.IO, and Phaser [Paperback]

$27.99     $44.99   38% Off      (Free Shipping)
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  • Category: Books (Computers)
  • Author:  Lodriguez, Oscar
  • Author:  Lodriguez, Oscar
  • ISBN-10:  1484242483
  • ISBN-10:  1484242483
  • ISBN-13:  9781484242483
  • ISBN-13:  9781484242483
  • Publisher:  Apress
  • Publisher:  Apress
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2018
  • Pub Date:  01-Mar-2018
  • SKU:  1484242483-11-SPRI
  • SKU:  1484242483-11-SPRI
  • Pages:  151
  • Pages:  151
  • Item ID: 103649889
  • List Price: $44.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Oct 17 to Oct 19
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.

Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.

Lets Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.


What You'll Learn

  • Discover the ins and outs of Socket.IO for real-time web communication
  • Use TypeScript to allow your project to be typed and self-documenting
  • See how gaming mechanics work to make a game entertaining
  • Get a deeper understanding of how to structure your working directory and your code
  • Scale what you have created


Who This Book Is For

Developers who want to know how to create and structure a complex online game

Chapter 1: Introduction.- Chapter 2: Setting Up Our Development Environment.- Chapter 3: Orchestrating Our Domain Model.- Chapter 4: Implementing Our Game Domain Models.- Chapter 5: Seeing It In Action.- Chapter 6: Projectiles.- Chapter 7: Hooking Up Our Server.- Chapter 8: The World Should Remember Your Name.- Chapter 9: Bonus: Refactoring and Asteroids.- Chapter 10: Further Reading and Discovery.-

Oscar Lodl3