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MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games [Paperback]

$58.99     $79.99    26% Off      (Free Shipping)
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  • Category: Books (Games)
  • Author:  Bartle, Richard A.
  • Author:  Bartle, Richard A.
  • ISBN-10:  1484217233
  • ISBN-10:  1484217233
  • ISBN-13:  9781484217238
  • ISBN-13:  9781484217238
  • Publisher:  Apress
  • Publisher:  Apress
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Feb-2015
  • Pub Date:  01-Feb-2015
  • SKU:  1484217233-11-SPRI
  • SKU:  1484217233-11-SPRI
  • Pages:  735
  • Pages:  735
  • Item ID: 106210497
  • List Price: $79.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Oct 07 to Oct 09
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.
This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if its still all worthwhile.

Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark.

It:
  • Explains what MMOs are, what they once were, and what they could  and should  become.
  • Delves into why players play, and why designers design.
  • Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.
  • Doesn't tell you what to think, it tells you to think.

What You Will Learn:
  • Myriad ways to improve MMOs  and to decide for yourself whether these are improvements.
  • What MMOs are; who plays them, and why.
  • How MMOs became what they are, and what this means forl#«