Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.
A twisted game master has no intention of letting players go in this escape room horror story.
“You have been chosen to participate in a new Escape Room. You can bring one person. The one you trust the most. Your very best friend.”
When Lexi receives an invitation to participate in a brand-new escape room, along with her best friend Tess, she’s thrilled. They could both use the distraction after a recent tragedy.
But once inside, they learn that they must compete against one another.
What do you do when your best friend suddenly becomes your biggest adversary, and every choice you make puts her in danger? How far will you go to win? A great example of an escape room thriller, tailor-made for a teen audience. Not only will it “escape” your library shelves often, but it may lead to a desire for escape room programming.  —School Library JournalMaren Stoffels published her first book at age seventeen. She likes stories that are based on real experiences. Reading her books make you feel like it could all happen to you. And maybe it will. . . .LEXI
The train emerges from the darkness.
There are no crossing gates here, just a fence to keep people off the tracks. But I searched around and found a spot where I could get through.
I’m standing with the toes of my sneakers against the steel track. If I concentrate, I can feel the vibration in my body. The train is approaching.
I close my eyes and, for a moment, everything is sharp.
The cry of an owl somewhere nearby, the scent of the pine trees alongside the railroad tracks, the taste of tonight’s spaghetti still in my mouth. I can even follow the path my blood is taking through my body.