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Opengl Development Cookbook [Paperback]

$61.99       (Free Shipping)
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  • Category: Books (Computers)
  • Author:  Muhammad Mobeen Movania
  • Author:  Muhammad Mobeen Movania
  • ISBN-10:  1849695040
  • ISBN-10:  1849695040
  • ISBN-13:  9781849695046
  • ISBN-13:  9781849695046
  • Publisher:  Packt Publishing
  • Publisher:  Packt Publishing
  • Pages:  326
  • Pages:  326
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2013
  • Pub Date:  01-Mar-2013
  • SKU:  1849695040-11-MPOD
  • SKU:  1849695040-11-MPOD
  • Item ID: 102041939
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 03 to Jul 05
  • Notes: Brand New Book. Order Now.

OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL

Overview

  • Explores current graphics programming techniques including GPU-based methods from the outlook of modern OpenGL 3.3
  • Includes GPU-based volume rendering algorithms
  • Discover how to employ GPU-based path and ray tracing
  • Create 3D mesh formats and skeletal animation with GPU skinning
  • Explore graphics elements including lights and shadows in an easy to understand manner

In Detail

OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level.

OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL.

OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.

What you will learn from this book

  • Create an OpenGL 3.3 rendering context
  • Get to grips with camera-based viewing and object picking techniques
  • Learn off-screen rendering and environment mapping techniques to render mirrors
  • Discover shadow mapping techniques, including variance shadow mapplÓ7
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